Well, if you're new here - congratulations on finding the most useless blog on the planet. If you're not new here, thanks for coming back to another installment of "And he just keeps moaning!", this weeks episode deals with how hard it is to select a Game Engine for your development needs. As I've mentioned in the past, there are many things to consider when developing a game: Storyboarding Specification document Game Engine Resources (art / sound / levels) Time constraints Return on Investment Since I've preached about the Specification Document all throughout my last post , I'll save you a little bit of reading by saying it's nearly the most important part of the entire process - nevermind having a compelling game - without the specification document, nothing gets built. Storyboarding is kind of like the specification document, but it allows you to draw little screens of the game as you imagine it to be, without too much detail.
Shaheed Abdol writes about how code shapes our world, and the coders who love to hate the code they hate to love to write ...