My dearest wife, The world has been so cruel to us. First the world was hateful towards you in your youth, it hated me too in my teens. Next, the world took its sweet time keeping us apart for all those years. When we finally found each other, we were both already well spent from a lifetime of struggle. As if to add insult to injury, we've barely had the shortest decade together and now the world is ending. The world sits on the brink of war, while our beloved homeland sits on the brink of economic collapse and starvation. The sweet fragrance of the flowers of our youth has been replaced with masks as disease ravages our world. No more flowers will bloom when the last bee dies. Through all this, I've found you, and it's been fun. If the world takes me before I can say it: "I don't know what comes next, but I promise to find you in every lifetime. I'm so sorry that you might live this lifetime without me, I'll make it up to you in the next one, pinky swear.
Ok, so it's been a while since my last update. I've been grinding away at this game so hard, and made very little progress as you can see here. I've been grinding away at this game for a while now and I've learned a lot. The number one thing I've learned so far is that I should have spent a few weeks learning a really good game engine and then just used that. I've spent so much time just writing boilerplate and infrastructure, that I've yet to build a decent game. I remember complaining so much about the lack of game engine choices and how hard they are to learn - but, it's even harder writing everything from scratch. And when I say "everything", I mean EVERYTHING! I've created resource loading classes, scene management, view trees, sound management, audio queues, playlists, rendering pipelines, camera classes, starfields, parallax scrolling, state management. Everything, painstakingly written from scratch. For one redeeming moment