Skip to main content

Self-Motivation is hard!

Ok, so it's been a while since my last update. I've been grinding away at this game so hard, and made very little progress as you can see here. 

I've been grinding away at this game for a while now and I've learned a lot.

The number one thing I've learned so far is that I should have spent a few weeks learning a really good game engine and then just used that. 

I've spent so much time just writing boilerplate and infrastructure, that I've yet to build a decent game. 

I remember complaining so much about the lack of game engine choices and how hard they are to learn - but, it's even harder writing everything from scratch. And when I say "everything", I mean EVERYTHING! 

I've created resource loading classes, scene management, view trees, sound management, audio queues, playlists, rendering pipelines, camera classes, starfields, parallax scrolling, state management. 

Everything, painstakingly written from scratch. 

For one redeeming moment I can at least say that I've learned an incredible amount of things - how to do things, as well as how not to do things. 

But if I may pass on some knowledge to you, it will definitely be this: If your goals to learn, then do what I did, learn and create from scratch. 

Just don't expect to write a complete game this way. 

If your goal is simply to create a good game, then use a decent engine, somethig that has most of what you need. 

You'll get most of the way to your vision without the infrastructure getting in the way. 

Iff you have lots of time and you're a masochist, then join me, I'm in room 11 tearing my hair out.

Comments

Popular posts from this blog

A few thoughts on Game Development

For those of you who follow my blog, you'll notice that I talk about building games, but I never really release anything useful or fully playable. I'm more interested in studying the individual parts of game development, without really caring about building a game as a whole. Well, for the most part this is perfectly acceptable, as I'm not a game developer by trade, and my bread and butter comes from being a utility developer. I've defined utility developer as someone who codes a variety of things without specializing in any specific discipline. As a self-taught developer, it's been hard for me to pivot into a role where I'm classed as a game developer by trade. This is all good and well, but I still want to talk about game development as a whole - specifically how to get a game off the ground. If you've been following any blog about game development, or any programming course which walks you through the process, you've most likely heard of all the jar

Finding a Game Engine is Hard

Well, if you're new here - congratulations on finding the most useless blog on the planet. If you're not new here, thanks for coming back to another installment of "And he just keeps moaning!", this weeks episode deals with how hard it is to select a Game Engine for your development needs. As I've mentioned in the past, there are many things to consider when developing a game: Storyboarding Specification document Game Engine Resources (art / sound / levels) Time constraints Return on Investment Since I've preached about the Specification Document all throughout my last post , I'll save you a little bit of reading by saying it's nearly the most important part of the entire process - nevermind having a compelling game - without the specification document, nothing gets built. Storyboarding is kind of like the specification document, but it allows you to draw little screens of the game as you imagine it to be, without too much detail.

Letters to my wife in case I don't make it part 1

 My dearest wife, The world has been so cruel to us. First the world was hateful towards you in your youth, it hated me too in my teens. Next, the world took its sweet time keeping us apart for all those years. When we finally found each other, we were both already well spent from a lifetime of struggle. As if to add insult to injury, we've barely had the shortest decade together and now the world is ending. The world sits on the brink of war, while our beloved homeland sits on the brink of economic collapse and starvation. The sweet fragrance of the flowers of our youth has been replaced with masks as disease ravages our world. No more flowers will bloom when the last bee dies. Through all this, I've found you, and it's been fun. If the world takes me before I can say it: "I don't know what comes next, but I promise to find you in every lifetime. I'm so sorry that you might live this lifetime without me, I'll make it up to you in the next one, pinky swear.