Letters to my wife in case I don't make it - Part 2
The world has been unkind to us. From a near-miss to a definite hit, we've seen it all.
Incompatibilities ultimately reared their ugly heads, even though we struggled to adapt and find coping mechanisms, moving forward has taken plenty of grit and determination. At one point we both had to relearn how to relate to each other.
Through all this, you remain as steadfast as the day we married.
It would be a shame if my flame were to be extinguished before yours, but in this instance I can't imagine having to go on without you.
And in case I never get to say it to your face again, "I love you".
For those of you who follow my blog, you'll notice that I talk about building games, but I never really release anything useful or fully playable. I'm more interested in studying the individual parts of game development, without really caring about building a game as a whole. Well, for the most part this is perfectly acceptable, as I'm not a game developer by trade, and my bread and butter comes from being a utility developer. I've defined utility developer as someone who codes a variety of things without specializing in any specific discipline. As a self-taught developer, it's been hard for me to pivot into a role where I'm classed as a game developer by trade. This is all good and well, but I still want to talk about game development as a whole - specifically how to get a game off the ground. If you've been following any blog about game development, or any programming course which walks you through the process, you've most likely heard of all the jar...
Comments
Post a Comment